Kontakt Central

Sonic Control:  FIRST with it's online review of Kontakt 2.0 by Alan Lastufka!

Kontakt 2 is the latest in Native Instruments’ sampling line, available for Windows XP and Mac's OSx as a VST®, DXi™ or stand alone application. Kontakt 2 is a software sampler, a program which allows any user access to meticulously sampled acoustic instruments – from violins to acoustic drum kits, from saxophones to grand pianos – anyone with a MIDI keyboard can now play these instruments in real-time on their desktop.

The new audio engine written for Kontakt 2 allows for theoretical unlimited polyphony (maximum note count limited only by your computer's resources) by combining a new DFD (direct-from-disc) engine and a brand new feature called “RAM Purge”. Kontakt 2 is ready to handle any sized library you can throw at it, without bogging down your workstation.

We'll begin by looking at some of the updated and new features, along with a reminder of some of the solid features from versions past. This first glimpse at the power of Kontakt 2 might introduce you to some new terms, if you don't understand some of the concepts here, don’t worry, you don't need to in order to use Kontakt.

Installation

For Kontakt 2, Native Instruments continues with their online challenge and response copy protection; you will be prompted to go to the NI site upon installation to log your system ID and receive your Authorization code from them. The authorization is all automated via an interactive tool and can be completed from a separate computer with Internet access if your DAW is not online.

For the street price of $489 for new users or $149 for upgraders, Kontakt 2 users receive a 15GB library filled with sounds by the Vienna Symphonic Library, East West, Sonic Implants and other talented developers. This included library will get you up and running and able to test out some of Kontakt's newest features, including the powerful new Script Processor and the flexible convolution engine (which ships with 130MBs+ of Impulse Response files). The scripting function can make good use of the unlimited GROUP START options and Kontakt's ability to assign any controller to any filter and/or effect parameter.

To get the most out of the included library, be sure to apply some of the new or improved, quality, internal effects (reverb, inverter, compressor and more), which are all completely compatible with Kontakt's new output and buss routing. Then, apply Kontakt’s included Surround Panner effect, capable of 16 discrete outputs (adhering to industry standards such as 5.1 and 7.1 set-ups). All of the internal effects are of course compatible in all Surround modes. More on the step-by-step process for this in future articles.

New Database System

To help organize the included library, along with any other sample library on your local discs, there is a new Database system, which can quickly catalog your sample and instrument folders for reduced search and loading times. Coupled with the new import function, Konvert, built by Translator™ developer Garth Hjelte, Kontakt can now catalog and import almost any instrument format, including the up-till-now uncrackable, GS3 format.

Those who are into programming and tweaking their own instruments will appreciate the attention given to the new interface, mapping editor, loop editor – and the ability to break any of these windows off into a separate pane for multiple monitor viewing. Fans of dance/atmosphere music will appreciate the addition of a built in Metronome and Tuning Knob on the new Master Track.

With the inclusion of a new on-screen keyboard/mod wheel/pitch wheel (finally!), the ability to preview any wav file before mapping it, the updated browser and the option to resize Kontakt's screen space – I would say the GUI has been paid as much attention to as the tech specs. Many users' only complaint with Kontakt 1.x was its interface, and the new tabs system works very well in reducing redundant clicking or scrolling. NI listened to the suggestions from users and have turned out a stellar interface.

Tabs System

There really have been very few software programs that I could just load-and-go with. Most evenings, long after the DHL man has dropped off my latest software purchase, you’ll find me curled up on the couch with a Coke and a thick manual. Usually reading of menus with the frequently used features hidden the deepest, wild new keyboard shortcuts (going against everything MS Word has taught us), and new feature names that not even the best stenographer could decipher. But…

I am happy to say – Kontakt 2 afforded me no time on the couch with a Coke.

As a Sample Library Producer, I use Kontakt mostly as a developmental tool. What sparks my interest above all else in Kontakt, is how visual the program is. A lot of the tweaking is drag-and-drop, or via knobs and sliders. I love this approach when compared to editing long blocks of text fields for parameters in other development tools. The loop editor, the mapping editor, even the group editor are all very visual. And the option to now break off any of these editors into its own pane makes me one happy mapper.

The ability to use multiple group start options on any given group, frees one up creatively to program more flexible instruments. The best libraries aren’t the ones that sound best, or take up the most hard drive real estate – but rather are the ones that are the easiest to play. Kontakt takes the cake in this area with the ability to control any parameter via any CC message from a MIDI controller (including effect parameters).

Future articles will focus on step-by-step programming tutorials for all the features mentioned here, suffice to say, that anyone who has programmed in Kontakt 1, or simply tinkered around with a few stock instruments, will have no trouble finding their way around the new interface. The inclusion of multiple manuals focusing on Kontakt, and one devoted solely to the new Script Processing function, doesn’t hurt either.

Convolution Engine

I was most excited to try out NI’s new convolution engine. A convolution engine applies an impulse response file to your instrument. An impulse response is a snapshot, a sample, of an acoustic area – a concert hall, a scoring stage or even unique environments like valleys and caves. These snapshots, when applied in a musical context, produce reverbs that no digital unit can reproduce.

I've gone through my fair share of IR engines and wanted to put Kontakt's to the test. I’m afraid to say I was disappointed with most of the included impulses, however, upon loading one of my favorite IRs from GOS (Concert Hall 1), I knew NI had something special. The included impulses (more than 130MBs of concert halls, chambers and special effects) will get you started – but I have a feeling you will be shopping around for a quality IR collection shortly.

My instruments are all created from actual acoustic samples; therefore, I haven't tried my hand at any filter/oscillator-based sounds yet, though I hear others are making good use of the new filters. The PRO-53 filter is a classic analog emulation and the 4-Stage Ladder filter is modeled after popular 3 oscillator synthesizers. As for manipulation of acoustic samples, the internal effects, including a compressor, EQ, chorus effect and inverter are more than enough to get you sound designing instantly. The best part about the routing and effects applications is that, as mentioned before, its all visual – all drag-and-drop.

Surround Panner

I find myself not reaching for the Surround Panner as much as I initially thought I would. I'm currently engulfed in the new SACD albums I've purchased – but I tend to do a lot of my sound engineering in SAW Studio, where I am using Kontakt as a VST plug-in. It's good to know the Surround options are there – and that all the effects are Surround compatible.

On the other hand, I rely heavily on the new Konvertor from Rubber Chicken Software. Importing most instruments on the fly, I’ve only been caught up once or twice on some deeply programmed gig files. After an easy fix, (which is already included in the newest update, thank you NI) I’m tearing open some of my older libs to apply the new effects and convolution engine to. You'd be surprised what a mic model and concert hall impulse will do to breath new life into some great samples from the past.

I've also had great success with the new DFD engine. My RAM specs are embarrassing when compared to most, at a modest 768MBs, but I find that with K2 I'm able to load some of the biggest patches and not have to keep my eye on the Task Manager. Even more impressive is the innovative “RAM Purge” option. RAM Purge unloads all samples not being used by the currant performance from memory, making sure not to waste any valuable memory. For instance, if playing a four-note guitar arpeggio, RAM Purge can unload all samples but the few needed to repeat the four-note arpeggio. Reloading is only a click away, for those times when you decide to change the song’s key and need a few of those discarded notes back.

Since Native Instruments introduced Kontakt in 2002, the softsampler has quickly grown in popularity with both professional and amateur sound developers. The advanced features of the Kontakt engine are powering orchestral libraries by Garritan, Kirk Hunter, East West, and most recently, the Vienna Symphonic Library’s Horizon Series – while it’s flexibility and ease-of-use is appealing to hobbyists creating their own custom sounds. Native Instruments has succeeded in creating an inspired product for all electronic musicians.

With a huge sampling project on the horizon I'm looking forward to the challenge knowing I'll have Kontakt as my toolbox...

In my future articles for SonicControl, I 'll focus on detailed instrument programming tips, tutorials, and a special ‘how-to’ article for the new Script Processor. Developers are masters at what they do, especially when the native sampler's functions are understood completely by the developer. But developers have certain ways they like to see instruments 'play' and 'feel'. So, while this was a quick review and introduction to Kontakt, the remainder of these articles I write, will teach you, the user, as many programming tricks and tips as I know, to put the power in your hands.

Each article will focus on a unique area of programming and all the options available for tweaking within that area. Kontakt is huge and could never be fully explored in the limited time and space of one article. But each new month we will explore how deep Kontakt's programming allows you to go, and I hope my advice will enable you to customize and optimize your personal instruments.

For Kontakt 2 informations, click here.

Alan Lastufka is both a musical arist and sample library producer for Bela D Media where he develops exclusively with Kontakt. Alan lives in Chicago and is producing his first musical album releasing Fall 2005. Write alan@soniccontrol.com

 

 

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